Toy Story 3 Trailer

Posted October 13th, 2009 in animation, movies by Shareef
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Yesterday marked the online release of the trailer for 2010′s Toy Story 3, highly anticipated by Pixar fans everywhere. It is the third installment from the 1996 original which many consider the film that launched the computer animation industry into Hollywood.

The trailer features familiar characters from the previous movies who this time have to deal with their owner, Andy, moving away to college. Pixar has done well to stick to the look and feel of the original film, but advancements are noticeable especially in the animation, specifically that of the human characters – notice Andy’s teenage posture and body language as he spins on the chair (00:43). The highlight of the trailer has to be Buzz turning into a Spanish heart-throb (01:54).

Pixar’s Up- creating the balloons

Posted June 6th, 2009 in CG, animation, movies by Shareef
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Exactly a week after the release of Up it has jumped to 15th 16th place in the IMDB top films of all time, an incredible feat for an animated film, and has a rating of 98% on Rotten Tomatoes. It looks as though Pixar have continued their success into the 10th feature film to come from the animation gurus.

With many of their films they produce groundbreaking technologies to create the realism they strive for each time- Monsters Inc. had them experimenting with fur rendering, Finding Nemo involved underwater light and particle movement, and in Up a new physics engine was developed to animate the 10,000 balloons needed to lift a house. CNET news talked to Pixar about the procedural animation.

There was absolutely no way the team was going to hand-animate the balloons. Not with their numbers in five-figures, and especially not when you consider that within the cluster, every interaction between two balloons has a ripple effect: If one bumped another, the second would move, likely bumping a third, and so on. And every bit of this would need to be seen on screen. [...] May said that the animation department at Pixar never even considered hand-animating the balloons. But even standard computer animation wouldn’t be up to the task, because of the N-squared complexity involved in the thousands of interdependent balloons. Instead, the studio’s computer whizzes figured out a way to turn the problem over to a programmed physical simulator, which, employing Newtonian physics, was able to address the animation problem.

Wired magazine have calculated if lifting a house with balloons is even possible.